1. Hangman
http://www.subtangent.com/maths/flash/hangman-loadable.swf
Maths topic: Geometry / Algebra / Number / Statistics
- The system comes a vocabulary list (with words relating to geometry, algebra, number, statistics).
- Pupils guess the letters that made up a word.
- This can be carried out as a trigger or an introduction to the topic, where pupils learn words relating to the topic (Mathematics vocabulary). They can first click at “Hint” to guess what the word is.
- Alternatively, the activity can be carried out after introduction of the topic, to test pupils’ understanding of the new vocabulary list.
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2. Word Search
http://www.subtangent.com/maths/wordsearch.php
Maths topic: Several Topics
- The system comes a vocabulary list (with words relating to geometry, algebra, number, statistics).
- Pupils can search the word and highlight them on the applet.
- This can be carried out as a trigger or an introduction to the topic, where pupils learn words relating to the topic (Mathematics vocabulary). They can find what these words mean.
- Alternatively, the activity can be carried out after introduction of the topic for pupils to recall the list of words related to the topic.
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3. Bugs in the System
http://pbskids.org/cyberchase/games/bargraphs/
Maths topic: Bar Graphs [Primary]
- Pupils are to catch the bugs and put them in the chart on the right.
- This is similar to organising the objects to form a picture graph. However, the bar chart will be automatically formed (and built on) once the bug is placed on the grid of the right colour.
- The activity can be used in the introduction of bar graph, where they connect the prior knowledge (ie. Picture graph) to (learn) the new knowledge (ie. Bar graph).
- Upon completion (for the 3 rooms), a question pops up to check pupils’ understanding/ interpretation of the graph (this could be the very first attempt pupils learn to interpret a bar graph).
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4. Disguise Combo
http://pbskids.org/cyberchase/games/combinations/
Maths topic: Combinations [Secondary]
- Pupils are given a number of objects to do mix and match, hence to find out the maximum number of combinations given a number of objects.
- The activity can be used to introduce the topic. Pupils are given different combinations.
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